The Creature Conversion project is slowly but surely progressing, and you can find the latest version here!
The monster count reaches around 180 monsters, including around 10 archetypes, and 6 diseases, with monsters from all official 3.X Scarred Lands sourcebooks.
I’ve tried to streamline abilities as much as possible, copying abilities from the Monster Manual whenever appropriate (I think I still have a confusion over grappling attacks, but I will resolve that in a next iteration).
The 5E conversion of the Scarred Lands monsters is progressing slowly, but surely. Most of the small sourcebooks have received the 5E treatment, which makes around 40 creatures ranging from CR 1/8 to CR 22. Yes 22! Actually, there are three monsters at CR 20+, which were all quite challenging to portray (but I hope I gave them unique and interesting abilities).
You will notice that a few archetypes and humanoid races are missing. I am still not confident in writing templates for 5E, and humanoids, well, I prefer to see how the SLPG treats some of these before going further.
I just posted an update of my Sanctuary document with a few new spells and magic items. These are the result of conversion and translation from my old “Book of Scarred Might” (for D&D 3.5), published on the French website Le Sanctuaire des Terres Balafrées.
Not everything was converted however. First, I wanted to only keep effects that were relevant in the 5E ruleset. If a spell was just an alternative version of another, it is likely it did not appear here. Also, some effects were gathered, and other were translated into magic items rather than spells.
Same goes for feats and prestige classes, which in some cases have become magic items. This is notably the case for metamagic feats, as I wanted to keep them available to all characters, not just sorcerers.
Finally, the Scarred Lands backstory of most of these spells and items has been rewritten, because “This spell was designed at the [insert arcane tradition here]” is rather boring and does not add anything new to the setting. So in there you will find spells by famous arcanists (Dar’tan, Ganest, Dolomar to cite a few), but you will also find new faces such as the forsaken elf Veberieth, the calastian battlemage Zallon, or the necromancer Timakyss.
Have fun with these, and do not hesitate to comment (including if you find that the game balance is, well, unbalanced).
The document itself can be found here